🌲 WOODLANDERS 🌲

A 2D Multiplayer Adventure Built with AI

⚔️ START EXPLORING ⚔️

🚀 GET WOODLANDERS 🚀

Choose your preferred way to play

🎮 Launcher (Recommended)

  • ✅ One-Click Install
  • 🔄 Auto-Updates
  • 🎮 Easy Launch
  • 📦 No Dependencies
⬇️ Download Launcher

📦 Direct Download

  • 💻 Manual Installation
  • 🔧 Requires Java 21+
  • 📥 Latest Release
  • 🛠️ For Advanced Users
⬇️ Download Direct

🎮 THE ADVENTURE BEGINS 🎮

Woodlanders is an ambitious experiment in AI-assisted game development - a fully functional multiplayer 2D adventure game built entirely through conversational AI within the Kiro IDE. This project demonstrates what's possible when human creativity meets AI capabilities: no manual coding, just natural language prompts, specifications, and iterative refinement.

🚀 The Vision: Zero-Code Game Development

The goal was simple yet audacious: build a complete, enjoyable multiplayer game in Java using only AI prompts and requests. No direct code writing. No manual debugging. Just describing what we wanted, and letting Kiro AI bring it to life.

📊 Project Status & Progress

Current Build Version: 0.0.26 | Status: Active Development

Woodlanders has evolved from concept to a feature-rich multiplayer game with 20+ completed systems. The project uses two complementary development approaches:

🎯 Development Frequency & Roadmap

Active development with regular feature additions and improvements. Recent additions include dynamic weather systems, planting mechanics, resource respawning, and comprehensive multiplayer synchronization. The project maintains a balance between new features and stability improvements.

🛠️ Built With Modern Tech

Java 21 | libGDX 1.12.1 | Custom TCP Networking | Procedural Generation

The codebase demonstrates professional game development patterns including server-authoritative architecture, entity-component systems, deferred operations for thread safety, and deterministic world generation.

🎓 Educational Value

Beyond being a playable game, Woodlanders serves as a comprehensive reference for:

🤝 Community & Support

Open source and actively maintained. Report bugs, suggest features, or contribute on GitHub. Support the project through sponsorships or donations.

✨ FEATURED GAMEPLAY ✨

🎯 COMPLETE FEATURE SET 🎯

🌍 World & Environment

✨ Infinite Procedurally Generated World
🏜️ Multiple Biomes
🌧️ Dynamic Weather System
🧭 Compass Navigation
💾 World Save/Load System

🏃 Character & Movement

🏃 Animated Player Character
❤️ Health & Hunger System
🎯 Precise Collision Detection
💀 Death & Respawn Mechanics
🎨 Directional Sprites

🌳 Trees & Resources

🌳 6 Unique Tree Types
⚔️ Combat System
🔄 Health Regeneration
🌵 Environmental Hazards
🎋 Bamboo Planting System
🎯 Tile Targeting System
⏱️ Resource Respawn (15min)

🎒 Inventory & Items

🎒 6-Slot Inventory System
🍎 Collectible Items
🍌 Manual Consumption
📦 Item Drops from Trees
🔄 Network Synchronization
🎯 Auto-Pickup System

👥 Multiplayer

🌐 Dedicated Server
👥 Real-time Synchronization
📡 Connection Quality Indicator
💾 Separate SP/MP Positions
🔌 Graceful Disconnect/Reconnect
🔒 Server-Authoritative
📨 22+ Message Types

🎨 User Interface

📋 In-Game Menu System
👤 Player Name Customization
🖥️ Comprehensive HUD
💾 World Management
🎨 Custom Retro Fonts
🌍 5 Language Support
⌨️ In-Game Controls Guide

⌨️ MASTER THE CONTROLS ⌨️

🎮 Movement Controls

↑ ↓ ← →

Move your character in any direction

💡 Your character automatically animates based on movement direction

⚡ Action Controls

SPACE

No item selected: Attack nearby trees

Item selected: Plant item at target location

💡 Items are automatically collected when you walk near them (within 32 pixels)

🎯 Targeting System

When you select a placeable item, a white targeting indicator appears:

W A S D

Move target indicator (Up, Left, Down, Right)

SPACE / P

Plant item at current target location

ESC

Cancel targeting mode

💡 Press the item key again to deselect and hide the indicator

🎒 Inventory Management

I

Activate inventory mode

↑ ↓ ← →

Navigate between items in inventory

SPACE

Use selected item or consume food

I

Deselect inventory and return to player movement

💡 Selected items display a yellow highlight box

💡 Consuming all items automatically returns to player control

🖥️ Interface & Menus

ESC

Open/close game menu

↑ ↓

Navigate menu options

ENTER

Select menu option

X

Delete selected save file

🤝 JOIN THE COMMUNITY 🤝

Report issues, join discussions, and support the project.