🚀 GET WOODLANDERS 🚀
Choose your preferred way to play
🎮 Launcher (Recommended)
- ✅ One-Click Install
- 🔄 Auto-Updates
- 🎮 Easy Launch
- 📦 No Dependencies
📦 Direct Download
- 💻 Manual Installation
- 🔧 Requires Java 21+
- 📥 Latest Release
- 🛠️ For Advanced Users
🎮 THE ADVENTURE BEGINS 🎮
Woodlanders is an ambitious experiment in AI-assisted game development - a fully functional multiplayer 2D adventure game built entirely through conversational AI within the Kiro IDE. This project demonstrates what's possible when human creativity meets AI capabilities: no manual coding, just natural language prompts, specifications, and iterative refinement.
🚀 The Vision: Zero-Code Game Development
The goal was simple yet audacious: build a complete, enjoyable multiplayer game in Java using only AI prompts and requests. No direct code writing. No manual debugging. Just describing what we wanted, and letting Kiro AI bring it to life.
📊 Project Status & Progress
Current Build Version: 0.0.26 | Status: Active Development
Woodlanders has evolved from concept to a feature-rich multiplayer game with 20+ completed systems. The project uses two complementary development approaches:
- 🌊 Kiro AI Vibe: Rapid prototyping and iterative feature additions through natural conversation
- 📋 Kiro Spec: Structured feature engineering for complex systems with detailed planning and implementation
🎯 Development Frequency & Roadmap
Active development with regular feature additions and improvements. Recent additions include dynamic weather systems, planting mechanics, resource respawning, and comprehensive multiplayer synchronization. The project maintains a balance between new features and stability improvements.
🛠️ Built With Modern Tech
Java 21 | libGDX 1.12.1 | Custom TCP Networking | Procedural Generation
The codebase demonstrates professional game development patterns including server-authoritative architecture, entity-component systems, deferred operations for thread safety, and deterministic world generation.
🎓 Educational Value
Beyond being a playable game, Woodlanders serves as a comprehensive reference for:
- ✅ Multiplayer networking architecture and synchronization patterns
- ✅ libGDX 2D game development best practices
- ✅ AI-assisted software development workflows
- ✅ Professional Java code organization and design patterns
- ✅ Cross-platform game development (Windows, macOS, Linux)
🤝 Community & Support
Open source and actively maintained. Report bugs, suggest features, or contribute on GitHub. Support the project through sponsorships or donations.
✨ FEATURED GAMEPLAY ✨
🎯 COMPLETE FEATURE SET 🎯
🌍 World & Environment
🏃 Character & Movement
🌳 Trees & Resources
🎒 Inventory & Items
👥 Multiplayer
🎨 User Interface
⌨️ MASTER THE CONTROLS ⌨️
🎮 Movement Controls
Move your character in any direction
💡 Your character automatically animates based on movement direction
⚡ Action Controls
No item selected: Attack nearby trees
Item selected: Plant item at target location
💡 Items are automatically collected when you walk near them (within 32 pixels)
🎯 Targeting System
When you select a placeable item, a white targeting indicator appears:
Move target indicator (Up, Left, Down, Right)
Plant item at current target location
Cancel targeting mode
💡 Press the item key again to deselect and hide the indicator
🎒 Inventory Management
Activate inventory mode
Navigate between items in inventory
Use selected item or consume food
Deselect inventory and return to player movement
💡 Selected items display a yellow highlight box
💡 Consuming all items automatically returns to player control
🖥️ Interface & Menus
Open/close game menu
Navigate menu options
Select menu option
Delete selected save file
🤝 JOIN THE COMMUNITY 🤝
Report issues, join discussions, and support the project.